Shop Mobile More Submit  Join Login
Door by samdrewpictures Door by samdrewpictures
This is the first time I've done hand painted textures in this style in a long time, or maybe even ever. Ignore the bits of wasted UV space, I am saving them for another part of this modular stuff I'm building ([link]).

20/03/2012: I am working on more for this now. I don't know where all the views or favourites on this even come from but thank you for them c:
Add a Comment:
 
:iconakerblad:
Akerblad Featured By Owner Aug 7, 2014  Hobbyist General Artist
beautiful
Reply
:iconneuroup:
neuroup Featured By Owner May 20, 2014  Professional Digital Artist
I like It :) Very nice low-poly obcject :)
Reply
:iconhaloshot:
Haloshot Featured By Owner Mar 28, 2014  Student Digital Artist
I see a masterlayer and a Bump map, what is the darker one?
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Mar 28, 2014  Professional Digital Artist
Specular :)
Reply
:iconhaloshot:
Haloshot Featured By Owner Mar 29, 2014  Student Digital Artist
Nice :D
Reply
:iconatarixle:
atarixle Featured By Owner Sep 10, 2013
where did the 3D-model go? all I can download is a Picture of it ...
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Sep 10, 2013  Professional Digital Artist
I don't upload the actual models to deviantart, or anywhere.
Reply
:iconsonylisation:
Sonylisation Featured By Owner May 18, 2013  Hobbyist Digital Artist
Really nice! Like the handpainted style and the warmth it gives. Nice to see the UV map too!

May i borrow this UV-map for self-educational purposes? Havnt done much uv-mapping or more than some very simplistic artwork before.
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner May 22, 2013  Professional Digital Artist
Thanks, and sure of course you can. Here's the UV map without any textures on it if that helps: [link]
Reply
:iconflubberhh:
FlubberHH Featured By Owner May 4, 2013
i like this art.
Reply
:iconxmarty79:
xmarty79 Featured By Owner Apr 12, 2013
awesome
Reply
:iconemjer:
EmjeR Featured By Owner Apr 6, 2013
Great model, nice cartoon style painting. In what did you paint the texture?
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Apr 6, 2013  Professional Digital Artist
Thank you. I used photoshop cs5 or 6.
Reply
:iconemjer:
EmjeR Featured By Owner Apr 7, 2013
Do you have some guidelines you follow when painting that style of texture? Or what aspects are imortant to take into account? I was trying to achieve that very same style, but it was harder than I thought since I couldn't really find any guides or tutorials.
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Apr 7, 2013  Professional Digital Artist
Yeah, I do have a specific method I follow (for wood at least). I start off by making a rough mesh in Maya and then putting it in zBrush and sculpting it, I keep it pretty basic and don't put much detail into it because I prefer to paint that in myself later. It turns out looking like this [link] . It's mostly just to make the silhouette more interesting and help define the shape of the planks better. I retopologize it and UV it, then bake the normal, AO and Cavity maps in xNormals.

When it comes to painting itself I start with a pretty dark base colour, and then (with a hard brush that has its opacity controlled by pen pressure, at about 80% opacity and 60% flow) I paint some lighter parts in the middle, fading out towards the edges. I go back to my dark base colour, make the brush a lot smaller and start painting the detailed bits. I never learnt this part anywhere, I just kind of did it one day and it worked well enough. I get a lighter colour and paint some highlights around the edges and then highlights around the dark detail bits I painted (where you paint your high lights depends on your light source usually). Then I paint some subtle purple in the darker areas; you don't have to use purple, I just think it looks nice. Any dark colour will do and it will probably depend on the mood of your environment or whatever.

The rivets are pretty simple, a grey dot with some wear around the edges and then underneath them I put a dark soft dot to give some fake ambient occlusion on the wood. Then I enable the AO and cavity maps and fix up anything that needs fixing.

This was probably a fairly confusing explanation so hopefully this gif helps make it make sense: [link]

Hope this helped!
Reply
:iconemjer:
EmjeR Featured By Owner Apr 9, 2013
Ah thanks for the great explanation, and the clear image. I assume that for other materials like metal and stone you can use a similar method with different colors and some experimenting?
Many many thanks! I'll show you what I come up with.

Currently I made this cannon, just need to texture it. [link]
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Apr 14, 2013  Professional Digital Artist
Rock is fairly straight forward, I use mostly the same process except with less detail I guess. I'm still figuring out how to properly paint metal, to be honest. I haven't been happy with what I've done so far. That cannon looks really cute, I like the exaggerated style of it. Let me know how the texture turns out. Sorry for the late reply by the way.
Reply
:iconsynthesys:
synthesys Featured By Owner Apr 3, 2013  Professional Digital Artist
great.
just that!
*.*
Reply
:iconwaikar3d:
waikar3d Featured By Owner Mar 15, 2013  Professional Digital Artist
nice
Reply
:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 13, 2013   Digital Artist
I would really appreciate your help..
Reply
:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 13, 2013   Digital Artist
sorry I have curiosity and I wonder if you could tell me as it is called that way you have been the final mesh, I always wanted to know how to do .. You've been amazing!
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Mar 13, 2013  Professional Digital Artist
I created the base mesh in Maya, and then used Zbrush's re-topology tools to rebuild any of the parts where the form had changed drastically when I sculpted it. The mesh is made up of four different parts (archway, the rocks at the bottom, the wooden stairs and the doorway itself) and I did them all separately to make it easier for myself. You can find tutorials on zbrush's retopology tools on youtube, and you can also use other programs to do it (3DCoat, Topogun etc) if you're more comfortable with that. After I had my new low poly mesh I exported it back into maya, did the UVs, baked the high poly from zbrush onto it and textured the rest with photoshop. And then finally rendered it in Marmoset.
Reply
:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 14, 2013   Digital Artist
oh well thank you very much for your help thank you very much
Reply
:iconarkanexxi:
ArkaneXXI Featured By Owner Feb 25, 2013
Very nice textures. I like the style.
Reply
:iconsetzer89:
Setzer89 Featured By Owner Feb 5, 2013
Thanks, by the way NICE WORK
Reply
:iconsetzer89:
Setzer89 Featured By Owner Feb 5, 2013
What is the me material you use at Zbrush.
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Feb 5, 2013  Professional Digital Artist
Most of the time, I use a matcap called 'fg_grey_metal'. You can download it here [link]
Reply
:icondarkdudxd:
DarkDudXD Featured By Owner Feb 4, 2013  Student General Artist
wow nice! what program you use ?
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Feb 4, 2013  Professional Digital Artist
Maya, z-brush, photoshop.
Reply
:icondarkdudxd:
DarkDudXD Featured By Owner Feb 4, 2013  Student General Artist
oh thaks man
Reply
:iconmacnaruto:
macnaruto Featured By Owner Jan 23, 2013  Professional Digital Artist
Looks geart
Reply
:iconcomical1:
Comical1 Featured By Owner Jan 22, 2013  Hobbyist Digital Artist
this is really eye catching! beautiful work!
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Jan 22, 2013  Professional Digital Artist
Thank you (:
Reply
:iconbytewav:
bytewav Featured By Owner Jan 18, 2013
this door is amazing !
Reply
:iconraksten:
raksten Featured By Owner Oct 6, 2012  Hobbyist Artist
Very nice !!!
Reply
:iconjustinms66:
JustinMs66 Featured By Owner Aug 26, 2012  Professional Digital Artist
This is amazing.
Reply
:iconlowpoly-workshop:
Lowpoly-Workshop Featured By Owner Aug 21, 2012  Hobbyist Digital Artist
oh, my friend, I love this so fricking much!
Reply
:iconstoop--kid:
Stoop--Kid Featured By Owner Aug 12, 2012  Student Digital Artist
My, I think I just fell in love. :O

Awesome style! I really dig your texture work, it's beautiful.
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Aug 12, 2012  Professional Digital Artist
Thanks man, glad you like it.
Reply
:iconstoop--kid:
Stoop--Kid Featured By Owner Aug 13, 2012  Student Digital Artist
:D
Reply
:iconbrendamaryan:
BrendaMaryan Featured By Owner Aug 12, 2012  Hobbyist General Artist
Very cool
Reply
:icongraphixs6:
GraphixS6 Featured By Owner Aug 11, 2012  Hobbyist Digital Artist
Oh. If that;s wasted space, I waste a lot!
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Aug 11, 2012  Professional Digital Artist
Haha I personally don't consider it very much but people can get very picky.
Reply
:iconjesaro17:
jesaro17 Featured By Owner Aug 7, 2012
you art is fantastic!!! i can ask a favor? you can upload this model with normal and diffuse only?
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Aug 8, 2012  Professional Digital Artist
Thank you :) and sure, here you go [link]
Reply
:iconjesaro17:
jesaro17 Featured By Owner Aug 8, 2012
Thank you sooo much you are Awesome!!!
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Aug 8, 2012  Professional Digital Artist
You're welcome.
Reply
:iconfarraj:
Farraj Featured By Owner Aug 7, 2012
Do you still need to use the other textures if you hand painted the main one?

Awasom work by the way. I love hand painted texture ^^
Reply
:iconsamdrewpictures:
samdrewpictures Featured By Owner Aug 7, 2012  Professional Digital Artist
Well, I painted them with the normal map in mind. What I mean by that is, if I were painting a more traditional (WoW styled for example) texture then I would paint light right into the diffuse. I have a little bit, but not to the same extent I'd go if I weren't using normals.
Still, the model on the left with the wireframe over it is just flat diffuse and no lights, so I guess it still looks acceptable.
Thanks for your feedback
Reply
:iconjimpaw:
Jimpaw Featured By Owner Aug 7, 2012  Professional Digital Artist
I like it, maybe you should have reused the wooden steps to save uv space. keep em comming !
Reply
Add a Comment:
 
×
Download JPG 1920 × 1018




Details

Submitted on
August 6, 2012
Image Size
1.3 MB
Resolution
1920×1018
Submitted with
Sta.sh
Link
Thumb
Embed

Stats

Views
26,054 (3 today)
Favourites
612 (who?)
Comments
74
Downloads
523
×