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January 17, 2013
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Sci-Fi Corridor by samdrewpictures Sci-Fi Corridor by samdrewpictures
This is still a work in progress and eventually it will end up in an outdoor environment. These are made up of 3 textures, made from scratch with nDo2. I then used dDo as a base for the diffuse before adding my own details to them.

The top picture is rendered in UDK, and the bottom two are rendered in Marmoset. The top screenshot is a more accurate representation of how it will turn out in the end as it has stuff like baked lightmaps and reflections as well as a much more complex and flexible material network.
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:iconthaiauxn:
Thaiauxn Featured By Owner May 4, 2014  Professional Filmographer
This is magnificent, and exactly what I'm trying to do right now. I could use a few pointers if you're willing to post your UVs for this - I'm trying to better understand how to optimize modular UV layouts.
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:iconsamdrewpictures:
samdrewpictures Featured By Owner May 4, 2014  Professional Digital Artist
Sure, no problem. This corridor uses 3 texture maps (one for the floor, one for the ceiling and one for the bracket that sits between these two). I started first by creating the normal map in ndo2, this way it would have been really simple to make each piece tileable but I decided to add the bracket anyway so it didn't matter about that in the end anyway. In the floor and ceiling's case, they're mirrored horizontally to save UV space for the pipes, glass pane, railing and other small details. Anyway, here's the UVs. I put the AO faintly underneath so you can sorta tell what is what.
Floor - fc08.deviantart.net/fs70/f/201…
Ceiling - fc09.deviantart.net/fs71/f/201…
Bracket - fc09.deviantart.net/fs71/f/201…

Hope this helped and good luck :)
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:iconthaiauxn:
Thaiauxn Featured By Owner May 4, 2014  Professional Filmographer
Nice! Thank you. The modular corridors I'm building follow the same basic format as yours above, a hexagonal piece with about 36 variations. 3 Texture maps would break my budget draw-call wise, so it's been a real headscratcher how to fit everything together while maintaining resolution. I'm also using nDo2 and DDo but for CE3.

This is a real help!

Cheers!
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:iconsamdrewpictures:
samdrewpictures Featured By Owner May 4, 2014  Professional Digital Artist
For a super efficient modular texturing method I suggest you check out this dvd by Tor Frick eat3d.com/udk_modular He shows you how to get heaps of variation and flexibility out of a single map.
The first few episodes would be super helpful, I think. Then you could apply that technique to CE3 instead of udk easily.
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:iconthaiauxn:
Thaiauxn Featured By Owner May 5, 2014  Professional Filmographer
Nice! Thanks, I love Eat3D!
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:iconjguidac:
Jguidac Featured By Owner Aug 3, 2013  Hobbyist Digital Artist
If you want this to look real nice, Render it in CryEngine 3
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:iconnosspeed64:
NOSspeed64 Featured By Owner May 1, 2013  Hobbyist Photographer
I'm still trying to figure out how to import my objects into UDK..any pointers?
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:iconsamdrewpictures:
samdrewpictures Featured By Owner May 1, 2013  Professional Digital Artist
Make sure you're exporting them as .fbx files.
Open up the content browser and click the New Package button in the bottom left hand corner, name it whatever you like. Then you can click the import button and select your fbx, ensuring that your new package is selected in the drop down box in the import window. Make sure to right click on your package and save it afterwards (and often especially if it is important).
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:icondpadam450:
dpadam450 Featured By Owner Feb 27, 2013
Very well done.
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:iconreneemars:
ReneeMars Featured By Owner Jan 23, 2013  Professional Digital Artist
nice work, looks great!
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