This is still a work in progress and eventually it will end up in an outdoor environment. These are made up of 3 textures, made from scratch with nDo2. I then used dDo as a base for the diffuse before adding my own details to them.
The top picture is rendered in UDK, and the bottom two are rendered in Marmoset. The top screenshot is a more accurate representation of how it will turn out in the end as it has stuff like baked lightmaps and reflections as well as a much more complex and flexible material network.
Make sure you're exporting them as .fbx files. Open up the content browser and click the New Package button in the bottom left hand corner, name it whatever you like. Then you can click the import button and select your fbx, ensuring that your new package is selected in the drop down box in the import window. Make sure to right click on your package and save it afterwards (and often especially if it is important).
Open up the content browser and click the New Package button in the bottom left hand corner, name it whatever you like. Then you can click the import button and select your fbx, ensuring that your new package is selected in the drop down box in the import window. Make sure to right click on your package and save it afterwards (and often especially if it is important).
Looks great by the way.
Safety first.