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January 17
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:iconsamdrewpictures:
This is still a work in progress and eventually it will end up in an outdoor environment. These are made up of 3 textures, made from scratch with nDo2. I then used dDo as a base for the diffuse before adding my own details to them.

The top picture is rendered in UDK, and the bottom two are rendered in Marmoset. The top screenshot is a more accurate representation of how it will turn out in the end as it has stuff like baked lightmaps and reflections as well as a much more complex and flexible material network.
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:iconnosspeed64:
~NOSspeed64 May 1, 2013  New member Hobbyist Digital Artist
I'm still trying to figure out how to import my objects into UDK..any pointers?
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:iconsamdrewpictures:
=samdrewpictures May 1, 2013  Professional Digital Artist
Make sure you're exporting them as .fbx files.
Open up the content browser and click the New Package button in the bottom left hand corner, name it whatever you like. Then you can click the import button and select your fbx, ensuring that your new package is selected in the drop down box in the import window. Make sure to right click on your package and save it afterwards (and often especially if it is important).
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:icondpadam450:
Very well done.
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:iconreneemars:
~ReneeMars Jan 23, 2013  Professional Digital Artist
nice work, looks great!
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:iconubermatik:
~Ubermatik Jan 18, 2013  Student Digital Artist
Great work!
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:iconmaxperchunart:
~Maxperchunart Jan 18, 2013  Student Digital Artist
awesome
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:iconhellsparx:
=Hellsparx Jan 18, 2013  Hobbyist Digital Artist
nice reminds me of my own failed attempt at a sci-fi corridor, how did u manage to get past the horrible seams between the segments in udk?
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:iconnerovii:
~NeroVII Jan 18, 2013  Hobbyist Digital Artist
This is some nice work.
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:iconkiml42:
~kiml42 Jan 18, 2013  Hobbyist Digital Artist
Isn't it a bit silly to have bars on the floor where people coule easily trip over them?
Looks great by the way.
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:iconsamdrewpictures:
=samdrewpictures Jan 18, 2013  Professional Digital Artist
Don't worry, there are hazard signs.

Safety first.
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